Added: Enemy ships with catapults will launch aircraft when you are spotted.Added: Enemy escorts zig-zag as they approach you.Removed: Visible enemy detection ranges displayed in the chart view.The amount of money you're budgeted for upgrades at the start of a mission.The time it takes your crew to load a torpedo tube.The percentage of enemy Transports that are armed with defensive guns.Enemy ships resistance to damage from your AA guns.The number of planes that each aircraft carrier can launch.The number of planes/ships searchers during side missions.The type of aircraft summoned when enemy ships can't reach your sub.How long it takes for enemy ships to sink once killed.How long enemy escorts will hunt you once you're detected.How many enemy escorts will be tasked with hunting you once you're detected.The accuracy of enemy spotters' estimates of your sub's position.The ranges at which enemy ships can detect you.In Convoy missions, how close the convoy's initial heading will take it to your sub.The tech/skill level of enemy escorts and their weaponry.The number of escorts (ships and planes) for each convoy.Likelihood of crewmen being injured or knocked unconscious.Amount of damage your sub takes from enemy weapons and collisions.You can adjust most of these however you like in a Custom game type. The difficulty selection adjusts a variety of factors in the game.
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